The idea of a character being controlled by voices has stuck within the series as commonly accepted lore, while freeing oneself from the voices is achieved by different means in the case of Red, it was when he defeated Blue to become League Champion. While these depictions were often in a joking nature, towards the end of the gen they became more serious, showing Red to be trying to free himself from the voices.
He is depicted as training intensely to prove to everyone and himself he can be an excellent trainer by his own means, without the Voices or even Lord Helix guiding him.ĭue to the erratic nature of the input system for TPP, Red often looked to be bumbling around, running into walls or walking in circles around an objective. Some depicted this as a result of Red being possibly insane, while others viewed it as the community controlling Red with voices in his head (to mirror the input system for the game).
He is quite protective of his team and is the only one really close to them, especially Bird Jesus and Lord Helix, who act as mentors and protectors throughout Red's journey across Kanto.Īfter travelling with the voices, Red learns to cherish the silence even more, rarely speaking, even in battle. Because he constantly hears the Voices in his head, it his assumed other characters see Red as being mentally unstable.Īside from him being a Host of the Voices, Red seems to be a pretty nice person overall, and always willing to help, despise his anti-social behavior and his seclusion at Mt.Silver at the end of the first TPP game. As such, he appears as a calm, stoic teenager of few words, with wisdom beyond of his age. Red's personality is somewhat inspired from fan depictions of the player character of the Generation I games.